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Freelance - Game Designer - New Games

Remote: 
Full Remote
Contract: 
Salary: 
19 - 19K yearly
Work from: 

Offer summary

Qualifications:

Strong experience with game ideation, Experience in level design for puzzle games, Familiarity with Unity for level creation, None.

Key responsabilities:

  • Develop new game puzzle concepts
  • Design levels and maintain a pipeline of ideas

Voodoo logo
Voodoo Scaleup https://www.voodoo.io/
501 - 1000 Employees
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Job description

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Our Gaming team is made up hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Our Core games team is divided into Publishing, Partnership and Studios teams. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.

In this role, you will be joining one of Voodoo’s internal studios focused on delivering hit Hybrid Puzzle games.

Missions
  • Develop new game puzzle concepts that strike the right balance of fun, depth, innovation and monetization potential
  • Identifying and documenting core mobile games concepts, trends and mechanics that can be built into something bigger
  • Help maintain a suitable pipeline of strong and novel game ideas
  • Design levels for a range of gameplays, taking on responsibility for level design, feature phasing, onboardings and other required elements
  • Design level in both database format and within Unity based on requirements
  • Apply pragmatism to level design, apply principals of rapid prototyping whilst ensuring a dynamic gameplay experience for users

  • Profile
  • Strong Experience with game ideation
  • Strong experience with level design (ideally specifically within a variety of puzzle-type games)
  • Good intuition for games and hence can provide feedback/suggestions on core elements of games
  • Good familiarity with Unity for level creation and minor customization for marketing video recording
  • Benefits : Competitive package

    Required profile

    Experience

    Spoken language(s):
    English
    Check out the description to know which languages are mandatory.

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