About the role
We are looking for a Senior Programmer to develop and maintain game features, systems and tools for innovative VR (virtual reality) games.
In this role, you will work regularly with staff from disciplines including Programming, Art, and Design. The Senior Programmer will also be accountable for one or more specialist subdisciplines, applying their knowledge and acting as an expert consultant for that area. Examples include Graphics, UI (user interface) programming, network programming, AI (artificial intelligence) programming, user experience/gameplay programming, etc.
The rundown:
- Permanent role.
- Full-time (37.5 hours per week).
- Based out of our Brighton or Farnborough offices, or remote.
- The salary for this role is competitive and dependent on experience.
Key responsibilities:
- Designing and implementing runtime systems, game features or tools.
- Debugging and resolving issues with game functionality.
- Optimising game systems for performant operation on diverse platforms.
- Rapid prototyping to quickly realise and iterate on game concepts.
Requirements
About you
The skills you’ll need:
- Advanced knowledge of C++ including high-performance programming
- A thorough understanding of Unreal Engine’s C++ extensions, game framework and blueprint scripting.
- An advanced understanding of at least one specialist area of game development – for example Graphics, Gameplay/UX (user experience), Animation, Networking, UI (user interface), Tools, AI (artificial intelligence).
- Self-learning and mentoring - Someone who desires to research, learn, and improve their knowledge, and pass that knowledge on to others.
- Capable of understanding complex tasks to produce results efficiently.
The nice to haves:
- Proven experience developing high-quality features for published PC, console or mobile titles.
- Experience working on a multiplayer game and working knowledge of best practices during development.
- Experience working professionally with Unreal 4 or 5, with Unity experience being a bonus!
Benefits
About Us
We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Shooty Fruity, Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.
We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.
We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.
We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.