Match score not available

Technical Artist (f/m/x)

Remote: 
Full Remote
Contract: 
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

Minimum 3 years in a similar position, Strong background in real-time digital art, Coding skills in C++, C#, and Python, Understanding of art and design principles, Familiarity with Unreal Engine preferred.

Key responsabilities:

  • Ensure art assets meet artistic and technical demands
  • Liaison between programming and design teams
  • Set up and maintain efficient workflows for 3D art production
  • Develop and maintain resources and pipelines
  • Monitor game performance and resolve issues
DECK13 Interactive GmbH logo
DECK13 Interactive GmbH SME https://www.deck13.de/
51 - 200 Employees
See more DECK13 Interactive GmbH offers

Job description

Our Story

At DECK 13 Interactive, we’re more than just a game development studio—we’re a diverse, passionate community of creators dedicated to crafting unforgettable gaming experiences. Since our founding in 2001, in the heart of Frankfurt, Germany, we’ve been pushing the boundaries of what’s possible in PC and console games. Now part of the PulluP Entertainment group, our team of around 100 talented professionals continues to shape the future of gaming.

We’re the minds behind titles like Lords of the Fallen , The Surge series, and Atlas Fallen , known for their rich worlds and immersive gameplay. But we believe the best games are still ahead of us, and that’s where you come in.

We’re looking for a skilled and innovative Technical Artist (f/m/x) to join our team immediately and help us bridge the gap between art and technology in our next generation of immersive worlds.

Your Quest

As our Technical Artist, you’ll play a crucial role in ensuring that our art assets meet both artistic and technical demands, enabling the smooth integration of visuals into the game engine.

Liaison And Collaboration

  • Act as the communication link between programming and design teams.
  • Collaborate closely with Lead Artists, Lead Programmers, and Directors to align artistic vision with technical implementation.
  • Research and develop tools specific to project needs.

Art Production Workflow

  • Set up and maintain efficient workflows for 3D art production.
  • Assist artists and engineers in optimizing the 3D art pipeline.
  • Optimize completed artwork for performance and validation.

Custom Scripting And Tools

  • Develop and maintain resources and pipelines alongside programmers.
  • Write custom software using industry-standard scripting languages (C++, C#, Python, MELScript, etc.).
  • Prepare and design material and character pipelines for seamless integration.

Technical Problem Solving And Benchmarking

  • Solve complex technical issues during development.
  • Decide on necessary software and tools for game production.
  • Ensure final art runs at full visual resolution within game engine limits.

Unreal Engine Experience (Preferred)

  • Investigate and oversee the implementation of rendering techniques in Unreal Engine 5. (Experience with Unreal Engine is a plus but not mandatory.)

Quality Assurance And Documentation

  • Monitor game performance, resolve material errors, and address collision issues.
  • Maintain and update technical documentation for the team.

Your Toolkit

  • Experience: Minimum 3 years in a similar position with a strong background in real-time digital art content creation, artistic workflows, and material pipelines.
  • Technical Skills: Strong coding background in C++, C#, and Python, with a solid understanding of art and design principles.
  • Problem Solver: Creative and proactive problem-solving skills with attention to detail, balancing artistic vision with technical constraints.
  • Adaptability: Experience working within iterative and agile processes, with a self-motivated and innovative mindset.
  • Team Player: Excellent communication and interpersonal skills to assist a varied team; strong command of the English language.

You Get Extra XP For

  • Scripting Knowledge: Experience with MEL Script and MaxScript.
  • Unreal Engine Familiarity: Preferred but not required experience with Unreal Engine.
  • Artistic Skills: Basic to advanced skills in modeling and texturing.
  • Support Systems: Familiarity with bug tracking software (JIRA), version management (Perforce), or relevant software (Substance Designer, Houdini, etc.).
  • Versatility: Experience in other game development disciplines (VFX, Animation, Lighting, Design, etc.).
  • Passion for Games: A deep love for video games and a solid understanding of player experiences.

Power-Ups You Receive

At DECK 13 Interactive, our people are at the heart of everything we do. We believe in creating an environment where you feel valued, supported, and empowered to do your best work. Here’s what we offer to make that happen:

  • A modern, centrally located office in Frankfurt, Germany (near Grüneburgweg).
  • Free language courses to help you expand your skills.
  • Monthly allowances for remote working and fitness studio memberships.
  • A monthly allowance for the Deutschlandticket to ease your commute.
  • Tax-free Probonio vouchers available every month.
  • Free access to an online mental health platform (Mindsurance) to support your well-being.
  • Opportunities for career growth with a yearly learning & development budget.
  • Flexibility with remote work within Germany, plus 30 days of remote work abroad per year.
  • 28 days of paid vacation, plus the 24th and 31st of December off.
  • Participation in our bonus system after your first shipped project.

Our Commitment To Inclusivity

DECK 13 Interactive is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We welcome applications from all individuals regardless of gender, race, ethnicity, religion, sexual orientation, age, disability, or any other characteristic that makes you unique.

We believe that diverse teams create the best games, and we’re dedicated to building a workplace where everyone can thrive.

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
EnglishEnglish
Check out the description to know which languages are mandatory.

Other Skills

  • Adaptability
  • Verbal Communication Skills
  • Problem Solving

Visual Artist Related jobs