Unreal Engine Technical Artist

Remote: 
Full Remote
Contract: 
Work from: 

Offer summary

Qualifications:

Experience with Unreal Engine 4, specifically in creating Shaders, Lighting, Particles, and Visual Effects., Strong online communication and team collaboration skills, with fluency in English., A passion for coding and commitment to developing high-quality games., Familiarity with OpenGL and Git is preferred but not required..

Key responsibilities:

  • Develop Shaders, Lighting, Particles, and Visual Effects for the game.
  • Communicate effectively with team members to ensure a smooth workflow.
  • Attend regular Slack meetings and report progress to the Level Design team weekly.
  • Follow team policies and contribute to the overall development of the game.

Epoch Games logo
Epoch Games SME https://epochgames.co.uk/
11 - 50 Employees
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Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).

OpenGL and Git experience isn't required, but is recommended.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies.

Qualifications

Minimum Requirements:

  • Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it
  • Online communication, team-collaboration skills, and English fluency
  • A passion for coding and a dedication to creating AAA quality games

Preferred Requirements:

  • OpenGL Experience
  • Git Experience

Additional Information

All your information will be kept confidential according to EEO guidelines.

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Communication

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