Experience with Unreal Engine 4 and at least one commercial application., Strong skills in Vector Math, Linear Algebra, and data structures., Proficient in HLSL shader programming and Blueprint Programming., Familiarity with 3D modeling tools like 3dsmax, Maya, and Substance Painter..
Key responsibilities:
Develop and implement real-time lighting and rendering techniques.
Create and optimize particle effects using Niagara in Unreal Engine.
Collaborate with team members using Perforce Helix VCS for version control.
Communicate effectively with stakeholders to ensure project alignment.
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