Unreal Engine_WSP_Balvinder

Remote: 
Full Remote
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Offer summary

Qualifications:

Experience with Unreal Engine 4 and at least one commercial application., Strong skills in Vector Math, Linear Algebra, and data structures., Proficient in HLSL shader programming and Blueprint Programming., Familiarity with 3D modeling tools like 3dsmax, Maya, and Substance Painter..

Key responsibilities:

  • Develop and implement real-time lighting and rendering techniques.
  • Create and optimize particle effects using Niagara in Unreal Engine.
  • Collaborate with team members using Perforce Helix VCS for version control.
  • Communicate effectively with stakeholders to ensure project alignment.

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CodersBrain SME https://www.codersbrain.com/
201 - 500 Employees
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Job description

Unreal Engine 4, creating at least one commercial or professional application.
Skilled in Vector Math and Linear algebra
Deep knowledge in real-time lighting and rendering
Proficient in data structures and algorithms.
Proficiency with Perforce Helix VCS
HLSL and other shader programming.
Experience with Blueprint Programming
Experience in creating Niagara particle effects in Unreal.
3D Modeling and texture creation capability in softwares such as 3dsmax, Maya, Substance Painter/Designer, Houdini, Quixel ecosystem and more.
Agile methodologies.
Good written and oral communication.
Contribution to open source projects (good to have).
Good analytical skills.

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Communication
  • Analytical Skills

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