Bachelor's degree in Game Design or related field., Proven experience in game design with a strong portfolio., Excellent understanding of game mechanics and player engagement., Strong communication and leadership skills..
Key responsibilities:
Lead the design team in creating engaging game experiences.
Collaborate with artists and developers to implement game features.
Conduct playtesting sessions and gather player feedback.
Oversee project timelines and ensure design goals are met.
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OtherSide Entertainment’s co-founders, Paul Neurath and Warren Spector, pioneered the immersive genre with games such as Ultima Underworld, System Shock, Thief, and Deus Ex. Paul and Warren decided to join forces again with the formation of OtherSide Entertainment.They are joined by an incredibly talented team of developers who share a passion for taking the genre forward. Deeply immersive games that draw players into richly imagined worlds. Games that empower players to choose their own play-style, making their experience unique. That encourages players to team up with their friends and weave their own shared narrative. The kind of games that are powered by our player’s vision as much as ours: Player Powered games!The studio is currently developing two new original games: Thick as Thieves and Argos. More to be revealed on each, in due time.