Expert Level Designer

Remote: 
Full Remote
Contract: 
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Offer summary

Qualifications:

7+ years of experience in Level Design., Proficiency in Unreal Engine 4 or 5., Strong communication skills for collaboration with artists and other teams., Ability to creatively solve problems and take ownership of content..

Key responsabilities:

  • Design engaging gameplay spaces and locations using modular kits.
  • Collaborate with the Lead Level Designer to create cohesive map layouts.
  • Drive the vision of in-game locations from planning to shipping.
  • Mentor team members and provide regular feedback in a collaborative environment.

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1001 - 5000 Employees
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Job description

Who We Are:

MAKE LIFE EPIC

Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis, a fusion of “fiery” and “axis,” communicates the company’s dynamic development process that results in the creation of ground breaking titles with unparalleled gameplay delivered to gamers around the world. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development.

VISION
Make Life Epic…for our Players, our Community and all Firaxians.

CORE VALUES

Be Accountable

Own Outcomes, Be Honest And Treat Feedback As A Gift.

Embrace Enthusiasm

Allow Space For Failure, Share Your Excitement And Let Passion Drive Outcomes.

People First

Treat People With Respect, Create A Culture Of Belonging And Act With Empathy.

Work Smart

Solve For Efficiency, Focus On Collaboration And Prioritize Improvement.

Gameplay Focused

Deliver Quality Game Experiences, Take Pride In Your Work And Put Players At The Center Of Every Decision.

 

Expert Level Designer

 

Firaxis Games is currently seeking an Expert Level Designer to join our Design team to work on an exciting project using Unreal 5! In this role, you'll apply your experience, knowledge of design tools, and sense of scale to push the tactical elements of our games and delight players with fresh experiences. Level Designers at Firaxis are a part of a cross-discipline content team working to develop great playing levels that expand the Firaxis portfolio.

 

What You Will Do:

  • Create buildings, natural landmarks, and POIs using modular kits to design fun locations that follow gameplay rules.
  • Work closely with Lead Level Designer on the creation of compelling layouts in order to forge maps with cohesive gameplay identities.
  • Build compelling gameplay spaces.
  • Use content to tell stories, push the ambient storytelling in the world.
  • Use experience and tools to make the worlds come alive.
  • Drive the vision of in-game locations from planning all the way to ship.
  • Work creatively in a collaborative environment, provide input and regular feedback.
  • Work with engineering, animation and design teams to implement content, solve workflow issues, and develop content pipelines.
  • Own the tactical maps gameplay and associated markup.
  • Communicate the vision to the rest of the team and get all departments pumped to collaborate.
  • Collaborate with producers to plan out and prioritize the development schedule. Know what the most important parts of the design are and have plans to reduce scope if something takes longer than expected.
  • Use your experience to help set standards and mentor other members of the team.

 

What We Need: 

  • 7+ years working in Level Design.
  • Experience using UE4 or UE5.
  • Direct involvement with prop placement, lighting, mood/atmosphere and design markup.
  • Experience working closely and communicating with artists.
  • Ability to improvise and creatively solve problems.
  • Experience with level event and combat scripting.
  • Knowledge of and interest in the type of game we are making.
  • Knowledge of art packages such as Maya, Max, and the Adobe suite is a plus.
  • A cinematic eye. Conceptualize and pitch game systems and mechanics. Communicate clearly and visually to the Directors and the team.
  • Ownership of content. Once designs are approved, take ownership for these levels to ship.
  • Creativity. We don't want to micromanage. Nothing makes us happier than seeing prototype ideas we would have never conceptualized!
  • Proactivity. Don’t wait to be assigned a task — pitch concepts that will make the game better and pitch them regularly.
  • Responsibility. Check in script and level content without review. Don't break the build.

 

STUDIO LEGACY:

Named World’s #1 Developer of the Year by Game Informer Magazine in 2012, Firaxis is very proud of its legacy of developing award winning titles. We have won multiple BAFTAs, D.I.C.E Awards, Game of the Year titles, and category awards (from “Best Strategy Game” to “Best PC Game”) across our products.

Additionally, our company was also featured in SmartCEO’s “Best-Run Book” for company culture and praised for a focus on “family, fun and flexibility.” Firaxis was also named a finalist in SmartCEO’s Healthiest Company Awards for 2016.

Firaxis Games prides itself on maintaining a quality of life inside and outside the studio – when our team members are happy and healthy, creativity can flourish. We offer boot camp fitness and yoga classes at the office, a free gym with shower, regularly catered lunches and breakfasts, biweekly Friday Happy Hours, company events and parties, and a “FunZone” complete with billiards, foosball, video games, and tabletop gaming space. We are also a philanthropic studio and offer employees the chance to volunteer with local charities and nonprofits throughout the year.

Full Time employees can also take advantage of Medical, Dental, and Vision coverage, 401K retirement savings, a wellbeing initiative with the opportunity to earn cash rewards, an Employee Assistance Program, and paid time off and paid holidays.

By clicking on this link, you consent to the processing of your personal information by 2K Games, Inc. and its affiliate Take-Two Interactive Software, Inc. in accordance with the Privacy Notice for Job Applicants (the “Privacy Notice”), available at https://www.2k.com/applicantprivacypolicy/. The Notice provides information about how we use your data and how you can exercise your right of access, rectification or deletion. If you need more information, please contact the Privacy Contact identified in the Notice.

I have read the Notice consent to the collection, processing, transfer and use of my personal information by 2K Games and Take-Two.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com and hangar13games.com accounts.

 

#LI-Remote

 

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Accountability
  • Proactivity
  • Creativity
  • Collaboration
  • Communication
  • Problem Solving

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