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Senior Technical Animator

fully flexible
Remote: 
Full Remote
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Offer summary

Qualifications:

4 years of experience in a similar position in the video games industry, Good knowledge in rigging and skinning, Very good knowledge of any 3D package (Maya, MotionBuilder preferably), Good understanding of human anatomy and communication skills..

Key responsabilities:

  • Rigging and skinning models of characters and creatures
  • Developing and improving tools for the animation team using Python
  • Collaborating with Character and Animation teams to maintain high-quality standards
  • Working with the Engine team to develop animation systems and improve engine tools.

Flying Wild Hog logo
Flying Wild Hog Scaleup http://www.flyingwildhog.com/
201 - 500 Employees
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Job description

WHO WE ARE

We're not your typical game developers. We're passionate game enthusiasts turned creators, crafting worlds that'll blow your socks off!

From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!

At Flying Wild Hog, our passion for gaming drives everything we do. We are a team of dedicated people creating immersive experiences for a diverse gaming community, from gamers to gamers.


ABOUT THE POSITION

We are looking for a passionate person who will become a new Technical Animator in our team. If you are an experienced rigger who is looking for an opportunity or you have a wild passion and want to start a great adventure in the gaming industry then send us your CV and portfolio!


RESPONSIBILITIES

  • Rigging and Skinning models of characters and creatures
  • Developing and improving tools for the animation team by using python language
  • Daily working with modelers and animators to create high-quality assets
  • Collaborating with Character and Animation teams to maintain high-quality standards and visual consistency of the game vision
  • Maintaining characters file naming structure and ensuring characters are technically correct
  • Collaborating with production to ensure high-quality projects and meet deadlines
  • Working with Engine team to develop animation systems, create and improve engine tools


REQUIREMENTS

  • 4 years of experience in a similar position in the video games industry
  • Good knowledge in rigging and skinning
  • Ability to create tools and scripts for the animation department
  • Knowledge about modular scripting rigging
  • Very good knowledge of any 3D package (Maya, MotionBuilder preferably)
  • Good understanding of human anatomy
  • Very good communication skills, openness to giving and receiving feedback
  • Keeping up to date with current technology trends
  • Unreal Engine knowledge
  • Metahuman pipelines knowledge
  • Facial rigging experience is a plus
  • The physics simulation experience is a plus
  • Good English skills


BONUS POINTS

  • Familiarity with Houdini
  • Coding in C++, HLSL
  • Knowledge of Muscle Deformer


IF YOU JOIN US

  • Possibility to work 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the game is being created by the whole team your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy


Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Collaboration
  • Communication

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