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Founded in 2009 in Warsaw, Poland, independent game studio Flying Wild Hog’s name evokes the same core feeling as its acclaimed catalogue of titles — action-packed, fast-paced, and wholeheartedly unique. We thrive when we are able to push our creative boundaries.Our games: - Shadow Warrior 2 (PC released on Oct 13th 2016, PS4 / Xbox One released on May 25th 2017)- JUJU (PC / PS3 / XBox360 released on Dec 10th 2014)- Shadow Warrior (PC released on Sep 26th 2013, PS4 / Xbox One released on Oct 21th 2014)- Hard Reset Redux (PC / PS4 / Xbox One released in June 2016)- Hard Reset: Exile DLC (PC released in April 2012)- Hard Reset (PC released in September 2011)We are always looking for talented people! jobs@flyingwildhog.com
Flying Wild Hog: where gaming is our second nature and adventure is our middle name!
We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off!
From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!
We're gamers at heart and know the gaming community is our lifeblood. So, whether you're a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you're in for a gaming adventure!
About The Position
We seek an experienced and talented Material Artist to join our passionate team. As a Material Artist, you will play a crucial role in crafting the visual identity of our games by creating and maintaining a diverse library of textures and materials for a wide range of 3D assets across our game productions. If you're self-driven, deeply passionate about games, and thrive in a creative environment, this position perfectly matches you!
YOUR DAILY TASKS
Collaborate with the Art and Technical teams in developing advanced shaders, smart materials, and tileable textures that elevate our games and add value to the game development process
Work closely with our Directors, Art Leads, and fellow artists to create texture maps for in-game assets while following and enforcing technical guidelines
Create and maintain texture graphs and materials using tools like Substance Designer
Ensure visual consistency in textures and materials throughout the entire project, proactively and independently look for solutions that support art quality improvements
Ensure the solution meets the performance requirements of the project
Document production workflows and mentor artists in our current pipelines and industry-standard methods
Be responsible for seamlessly integrating your work into the material and tool libraries
Collaborate with other teams in problem-solving production and challenges with a creative approach
Work with artists to revise and respond based on feedback for both aesthetic and technical requirements
Provide guidance and assistance to the Art Team as they develop and implement their work throughout the game pipelines
Be aware of your workload while completing tasks during your sprint time and resolve any issues that arise in collaboration with the Lead and Producer
Requirements
Strong skills in creating textures, both realistic and with a refined artistic interpretation, while maintaining a cohesive visual direction and adhering to the guidelines outlined in the Art Bible
Strong proven experience creating Materials, Textures, and Shaders
Strong understanding of PBR workflows, UVs, and surface/light interaction
Proficiency in software such as Substance Designer, Substance Painter, Quixel Mixer, or equivalent tools
Experience working with photogrammetry and scanned textures, adapting, tweaking, and combining as needed by the project style and theme
A portfolio showcasing your expertise in developing high-quality, game-ready textures
Strong knowledge of the Unreal Engine 5, Material Editor, and the Texture setup and optimization process
English at a communicative level with the ability to communicate verbally and in writing effectively
A strong work ethic and excellent interpersonal skills like teamwork, problem-solving, and adaptability
Proactively voice concerns and constructively raise issues
Ability to improve and establish processes to enhance the material and texture creation workflows and streamline the pipeline
Examples of procedural textures used on props and environments
A good grasp of color theory and lighting
Experience with project management tools (Jira, Clickup, Confluence, etc...)
BONUS POINTS
At least two years of professional experience in the game development industry as a Texture/Material Artist
You have shipped any commercial games before
WE OFFER
Possibility of working 100% remote
Private medical care (entirely financed by the employer)
Sports Card (FitProfit card)
Hog's Academy - development budget
Professional mental health support
Language lessons (Polish and English)
Flexible working hours (core hours 11:00-16:00)
Influence on various aspects of the game - the whole team is creating the game - your opinion counts
The team consists of experienced veterans, which means - huge development
Working environment based on a strong team spirit and positive energy
Required profile
Experience
Level of experience:Senior (5-10 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.