Offer summary
Qualifications:
Strong portfolio in level design/worldbuilding, Experience with 3D applications: Maya, 3DS Max, Blender, Proficient with Unreal Engine and partition system, 3-6 years in environment art/world building, Knowledge of visual storytelling techniques.
Key responsabilities:
- Build high-quality in-game and cinematic environments
- Craft playable spaces from design to final polish
- Collaborate to improve environment pipelines
- Ensure playable spaces meet gameplay requirements
- Adhere to art style and implement feedback