Offer summary
Qualifications:
5+ years of technical art experience, Solid understanding of procedural content generation, UE5 knowledge, especially with Nanite, Experience in foliage pipelines and vegetation systems, Familiarity with SpeedTree or Houdini tools.
Key responsabilities:
- Develop and maintain robust foliage pipeline
- Create and optimize foliage materials in Unreal Engine
- Integrate dynamic weather effects into vegetation systems
- Drive biome generation using procedural tools
- Collaborate with cross-functional teams on asset integration