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Technical Artist

Remote: 
Full Remote
Contract: 
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

Experience with Unity Engine, Universal Render Pipeline, Background in mobile game development or real-time applications, Knowledge of 3D modeling and texturing techniques, Proficiency in software like Maya, Blender, Substance Painter, Understanding of rendering and performance optimization.

Key responsabilities:

  • Collaborate on creating and integrating art assets in Unity
  • Develop shaders, materials, and visual effects for quality enhancement
  • Optimize assets for performance while maintaining fidelity
  • Troubleshoot technical issues with art assets and engine integration
  • Provide guidance on technical best practices to the art team

Job description

New Moon Production is a remote working Hamburg based studio, bringing new and exciting games to the market. Since its founding in 2016, it has released multiple games on different platforms, including the much beloved Big Farm: Mobile Harvest, enjoyed by a quarter of a million players daily.

The "New Moon Family'' is made up of approximately 60 highly talented individuals from all over the world and more than 17 nations. We believe that only the best employees can create the best products through teamwork, expertise and bringing together different ideas. Since 2021, New Moon Production has been part of Stillfront Group AB, which is a group of independent developers, publishers and distributors of digital games - with a vision to become the leading group of game developers and publishers.

Our Creative team is looking for a skilled Technical Artist with experience in Unity Engine to kick ass making creative ideas reality! You will bridge the gap between art and technology, ensuring that visual elements are integrated seamlessly into our projects. Come and collaborate closely with artists, designers, and programmers to achieve high-quality visual output and optimize performance. Apply now!

Your Tasks
  • Collaborate with artists and developers to create and implement art assets within the Unity Engine.
  • Develop and maintain shaders, materials, and visual effects to enhance the visual quality of our projects.
  • Optimize assets for performance without compromising visual fidelity.
  • Troubleshoot and resolve technical issues related to art assets and engine integration.
  • Provide guidance and support to the art team on technical best practices.
  • Stay up-to-date with the latest trends and technologies in game development and art production.

Your Backstory
  • Proven experience as a Technical Artist with experience in the Unity Engine, Universal Render Pipeline.

    Previous experience in mobile game development or real-time applications.

  • Strong knowledge of 3D modeling, texturing, and shading techniques.

  • Proficiency in software such as Maya, Blender, Substance Painter, or equivalent.

  • Understanding of rendering techniques, performance optimization, and asset management for mobile platforms.

  • Strong problem-solving skills and attention to detail.

  • Excellent communication and teamwork abilities.

Additional skills to impress us:

  • Experience with scripting languages (e.g., Python, MEL) for automation and tool development.

  • Familiarity with version control systems (e.g., Git, Perforce).

  • A portfolio showcasing relevant work and technical artistry skills.

Sounds great? More reasons to join us
  • Full flexibility: Work remotely or come to our modern office in Hamburg city center close to the Alster

  • Work-life-balance: Competitive annual leave and flexible working hours

  • Join a supportive team in a pragmatic, yet challenging environment, with flat hierarchies and state-of-the-art technologies

  • Work in a multicultural environment with multidisciplinary and experienced colleagues from the entire product lifecycle in a culture of continuous development and learning opportunities

  • Find sparring partners within game design.

  • Team building: Strong collaboration between the teams, regular studio events onsight, snacks and drinks available at the office

  • Contribution to public transport ticket (Deutschlandticket) for Germany-based staff

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Teamwork
  • Problem Solving
  • Verbal Communication Skills
  • Detail Oriented

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