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VFX Artist (Regular/Senior)

Remote: 
Full Remote
Experience: 
Senior (5-10 years)
Work from: 

Offer summary

Qualifications:

5+ years of VFX Artist experience, Expertise in Unreal Engine and 3D software.

Key responsabilities:

  • Producing visual effects assets for The Witcher Remake
  • Creating particle effects for characters and environments
  • Optimizing visual effects for performance
  • Documenting workflows and communication to teams
Fool's Theory logo
Fool's Theory https://www.foolstheory.com/
51 - 200 Employees
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Job description

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Your missions

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED studio. Sounds interesting? Get in touch with us!

Responsibilities
  • Producing assets needed to create visual effects (textures, materials, meshes).
  • Fleshing out fx prototypes and bringing them into the expected AAA quality bars.
  • Coordinating the requirements when briefs are received.
  • Coordinating the implementation of fx to feature teams.
  • Creation and integration of particle effects for characters, environments in gameplay and in cutscenes in Unreal Engine 5 inclusive of full-featured prototypes to shippable quality assets.
  • Searching for new solutions on how to get the most out of the Unreal technology.
  • Enhancing and helping refine the VFX pipelines.
  • Maintaining high-quality and optimal standards of FX in collaboration with lighting, material and tech art team members.
  • Optimizing visual effects for performance.
  • Documenting workflow and communicating relevant information to other teams.
Requirements
  • 5+ years of experience in the games industry as a VFX Artist.
  • Experience with creating a wide variety of realistic game-ready visual effects.
  • Deep knowledge of the Unreal Engine, Unreal Engine 5 familiarity is a plus.
  • Very good knowledge of 3D packages (3ds Max/Maya/Blender) and fluid simulation software/plugins including Niagara, Houdini and Photoshop.
  • Good understanding of performance limitations.
  • Outstanding creativity and attention to detail.
  • Ability to create high quality visual effects consistent with the artistic vision and quality of the project.
  • Ability to independently plan your own work, search for references and present ideas to stakeholders.
  • Excellent communication and problem solving skills.
  • Fluent in English.
We offer
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely.
  • English language lessons.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

Required profile

Experience

Level of experience: Senior (5-10 years)
Spoken language(s):
Check out the description to know which languages are mandatory.

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