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Lighting Manager at Insomniac Games

Remote: 
Full Remote
Salary: 
148 - 222K yearly
Work from: 

Offer summary

Qualifications:

Proficiency in lighting technology and tools, Strong communication and time management skills, Experience in people and project management, Solid understanding of Maya, Photoshop, and modern lighting techniques, Knowledge of source control and project management software.

Key responsabilities:

  • Supervise and maintain lighting department quality
  • Implement new production methods for efficiency
  • Develop and facilitate success of lighting team
  • Collaborate with other departments for timely deliverables
  • Troubleshoot rendering issues and ensure consistent lighting quality
Insomniac Games logo
Insomniac Games SME Unknown
201 - 500 Employees
See more Insomniac Games offers

Job description

Insomniac Games is looking for its next Lighting Manager. In this role, you'll be responsible for supervising and helping maintain the quality and artistic consistency of the lighting department by upholding high visual standards set by the Art Director. This manager has an overall mastery of lighting technology, tools pipelines, and departmental production dependencies with a high proficiency in both written and oral communication, time, and people management. This role also helps implement new production methods to improve performance and efficiency and will have a superior understanding of how to create and execute production schedules and meet project goals. With consideration of art,
animation, and design concerns, they help to set best practices and technical pipelines.

Essential Duties and Responsibilities include the following:

  • Develops, engages, and facilitates the success of the lighting department within the studio.
  • Engages and mentors lighting artists to ensure team cohesion and helps develop both short and long-term career goals advised by the Senior Art Manager and/or Art Department Head.
  • Participates in the overall planning and scoping of the lighting needs for assigned project(s).
  • Works with other departments to ensure lighting assets are delivered in a timely manner.
  • Supervises bug and task distribution and verifies critical bug fixes with lighting team, Project Management, and Quality Assurance departments.
  • Can help advance and improve project lighting quality through reviews of lighting work with a critical and artistic eye.
  • Onboard new hires with the help of other senior lighting staff.
  • Works with Project Management to help create and maintain clear and consistent schedules.
  • Provides technical feedback to the project lighting team.
  • Helps troubleshoot rendering issues and bottlenecks within lighting pipelines
  • Works closely with Art Director and senior lighting staff to keep lighting quality and style consistent across all lighting scenarios for a project.
  • Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.
  • Able to contribute to lighting content tasks as needed.
  • Other duties may be assigned.


Supervisory responsibilities: The Lighting Manager supervises employees in the lighting group and is responsible for carrying out duties in accordance with the studio's policies and applicable laws. Responsibilities include but are not limited to interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and
resolving problems and helps to foster a safe work environment.

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills:

  • Superior understanding of node-based shaders and how they relate to lighting.
  • Solid understanding of scripting lighting interactions.
  • Superior understanding of Maya and Photoshop.
  • Superior knowledge of modern lighting
  • techniques.
  • Understands source control with Perforce or the equivalent. Works with project management software such as Jira or Shotgun.


Other Skills:

  • Superior understanding of lighting aesthetics, how lighting affects gameplay and guides the player, of real-time lighting and frame/ memory optimization, how lighting affects physically based materials.


We look forward to hearing from you. Please use the link below to apply. Thank you!

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

Profit Sharing (PSS Only)
$147,700$221,500 USD

Required profile

Experience

Spoken language(s):
Check out the description to know which languages are mandatory.

Other Skills

  • Time Management
  • Motivational Skills
  • Verbal Communication Skills
  • Mentorship
  • Team Building
  • Leadership Development

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