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Senior Multiplayer Level Designer

Remote: 
Full Remote
Contract: 
Experience: 
Mid-level (2-5 years)
Work from: 

Offer summary

Qualifications:

Relevant professional experience in FPS multiplayer level design, Exceptional portfolio showcasing high quality designs for FPS games, Expert in Unreal Engine or similar engines, Knowledge of building levels with modular assets, Experience with visual scripting systems.

Key responsabilities:

  • Drive level design from concept to final product
  • Collaborate with team to align on creative direction
  • Deliver multiplayer environments meeting game's creative vision
  • Manage scope, risks, and deadlines effectively
  • Contribute to iterative processes for level improvements
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Crucible Recruitment https://www.cruciblerecruitment.com/
2 - 10 Employees
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Job description

About the Role

Our ideal candidate possesses an excellent grasp of multiplayer map design and layout, with a deep understanding of the relationship between level geometry and the creation of a balanced multiplayer experience. This individual must demonstrate strong communication skills with the ability to work effectively within a large cross-disciplinary team.

Responsibilities:

  • Drive the design of your levels through iteration from paper design to final product
  • Understand and evangelize the creative direction of a level in collaboration with directors and other stakeholders.
  • Work with designers, artists, and other level designers to deliver multiplayer environments that embody the creative vision of the game
  • Contribute in the collaborative process with other designers, artists, animators and engineers to create levels that are not only incredibly fun, but look great and run well
  • Awareness over scope and risks of level features, and prioritize and self-manage to meet deadlines
Requirements
  • Relevant professional experience in FPS (or similar) multiplayer level design.
  • An exceptional portfolio of work that exemplifies the creation of high quality level designs for multiplayer FPS games.
  • Ability to display process work such as paper maps, grey box levels, and documentation.
  • Expert within the Unreal Engine or similar engines.
  • Experience with Unreal blueprints or other visual scripting systems
  • Knowledge of building levels with modular assets.
  • Excellent communication, time-management, and organizational skills.
  • Ability to define playtest goals and to process feedback for iterations and improvements. 
  • Ability to provide in-depth critique.
  • Motivated and self-driven
Bonus
  • Familiarity working with version control (we use Perforce) and task-management software (we use Jira)
  • Knowledge of architecture
Job Category: Design Programming
Job Type: Full Time
Job Location: Canada Remote

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Time Management
  • Verbal Communication Skills
  • Organizational Skills
  • Self-Motivation

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